Software Lessons Session 10: Object-Oriented Programming (OOP) Part 2 (Calculator Class Example & Design Patterns)
Software Lessons Session 10: Object-Oriented Programming (OOP) Part 2 (Calculator Class Example & Design Patterns)
Basics
Class syntax
Inheritance
Types
Classic Animal Kingdom example
3 Types of Patterns
Creational (build something)
Behavioral (do something)
Structural (structure something)